List of codecs
Appearance
The following is a list of compression formats and related codecs.
Audio compression formats
[edit]Non-compression
[edit]- Linear pulse-code modulation (LPCM, generally only described as PCM) is the format for uncompressed audio in media files and it is also the standard for CD-DA; note that in computers, LPCM is usually stored in container formats such as WAV, AIFF, or AU, or as raw audio format, although not technically necessary.
- Pulse-density modulation (PDM)
- Direct Stream Digital (DSD) is standard for Super Audio CD
- foobar2000 Super Audio CD Decoder (based on MPEG-4 DST reference decoder)
- FFmpeg (based on dsd2pcm)
- Direct Stream Digital (DSD) is standard for Super Audio CD
- Pulse-amplitude modulation (PAM)
Lossless compression
[edit]- Actively used
- Most popular
- Free Lossless Audio Codec (FLAC)[1]
- libFLAC
- FFmpeg
- Apple Lossless Audio Codec (ALAC)
- Apple QuickTime
- libalac
- FFmpeg
- Apple Music[2]
- Monkey's Audio (APE)
- Monkey's Audio SDK
- FFmpeg (decoder only)
- OptimFROG (OFR)
- Tom's verlustfreier Audiokompressor (TAK)
- TAK SDK
- FFmpeg (decoder only)
- WavPack (WV)
- libwavpack
- FFmpeg
- True Audio (TTA)
- libtta
- FFmpeg
- Windows Media Audio Lossless (WMAL)
- Windows Media Encoder
- FFmpeg (decoder only)
- Free Lossless Audio Codec (FLAC)[1]
- Other
- DTS-HD Master Audio, also known as DTS++ and DCA XLL
- libdca (decoder only)
- FFmpeg (decoder only)
- Dolby TrueHD – Standard for DVD-Audio in Blu-ray (mathematically based on MLP)
- FFmpeg
- Meridian Lossless Packing (MLP), also known as Packed PCM (PPCM) – Standard for DVD-Audio in DVD
- FFmpeg
- MPEG-4 Audio Lossless Coding (MPEG-4 ALS)
- SSC, DST, ALS and SLS reference software (ISO/IEC 14496-5:2001/Amd.10:2007)
- FFmpeg (decoding only)
- MPEG-4 Scalable Lossless Coding (MPEG-4 SLS) – Parts of it are used in HD-AAC.
- SSC, DST, ALS and SLS reference software (ISO/IEC 14496-5:2001/Amd.10:2007)
- RealAudio Lossless
- RealPlayer
- FFmpeg (decoding only)
- BFDLAC (BFD Lossless Audio Compression).[3] Ongoing development.
- FXpansion's BFD3 drum software. (2013-2017)
- L2HC - Huawei
- Huawei Music
- NearLink
- Huawei FreeBuds[4]
- DTS-HD Master Audio, also known as DTS++ and DCA XLL
- Oddball
- ATRAC Advanced Lossless (AAL) – Extremely unpopular
- FFmpeg (lossy decoder only)
- Direct Stream Transfer (DST) - Only used for Direct Stream Digital
- SSC, DST, ALS and SLS reference software (ISO/IEC 14496-5:2001/Amd.10:2007)
- FFmpeg (decoder only)
- Original Sound Quality (OSQ) - Only used in WaveLab
- FFmpeg (decoding only)
- ATRAC Advanced Lossless (AAL) – Extremely unpopular
- Most popular
- Discontinued
- Lossless Audio (LA)[5] – No update for 10+ years
- Shorten (SHN)[6] – Officially discontinued.
- libshn
- FFmpeg (decoding only)
- Lossless Predictive Audio Compression (LPAC) – Predecessor of MPEG-4 ALS
- Lossless Transform Audio Compression (LTAC) – Predecessor of LPAC
- MPEG-1 Audio Layer III HD (mp3HD) – Officially discontinued
- RK Audio (RKAU)[7] – Officially discontinued
- FFmpeg (decoding only)
Lossy compression
[edit]- Discrete cosine transform (DCT)
- Modified discrete cosine transform (MDCT, used in most of the audio codecs listed below)
General/Speech hybrid
[edit]- Unified Speech and Audio Coding (USAC, MPEG-D Part 3, ISO/IEC 23003-3)
- exhale (encoder only; open source)
- FFmpeg (decoder only; open source)[8]
- IETF standards:
- Opus (RFC 6716) – based on SILK vocoder and CELT codec
- libopus
- FFmpeg (decoding and experimental encoding)
- Opus (RFC 6716) – based on SILK vocoder and CELT codec
- IETF Internet Draft
- IPMR Speech Codec[9] - used in Spirit DSP's TeamSpirit Voice&Video Engine[10]
Neural audio codecs
[edit]- Lyra (codec) - used in Google Duo
- Lyra V2 - based on SoundStream neural codec
- Satin (used by Microsoft Teams)
- Facebook EnCodec
General
[edit]- Adaptive differential pulse-code modulation (ADPCM, also called adaptive delta pulse-code modulation)
- Adaptive Transform Acoustic Coding (ATRAC, used in MiniDisc devices)
- FFmpeg (decoder only)
- ATSC/ETSI standards:
- Dolby Digital (AC3, ATSC A/52, ETSI TS 102 366)
- FFmpeg
- liba52 (decoder only)
- Dolby Digital Plus (E-AC-3, ATSC A/52:2012 Annex E, ETSI TS 102 366 Annex E)
- FFmpeg
- DTS Coherent Acoustics (DTS, Digital Theatre System Coherent Acoustics, ETSI TS 102 114)
- FFmpeg
- libdca (decoder only)
- Dolby AC-4 (ETSI TS 103 190)
- Dolby Digital (AC3, ATSC A/52, ETSI TS 102 366)
- Impala Blackbird audio codec
- ITU standards:
- G.719
- G.722
- FFmpeg
- G.722.1 (subset of Siren7) and G.722.1 Annex C (subset of Siren14)
- libg722_1
- libsiren (part of libmsn and msn-pecan)
- G.722.2
- 3GPP TS 26.173 – AMR-WB speech Codec (C-source code) – reference implementation[11]
- opencore-amr (decoder)
- VisualOn AMR-WB encoder
- FFmpeg (decoding only)
- EVS
- MPEG-1 Audio and MPEG-2 Audio
- layer I (MP1) (MPEG-1, MPEG-2 and non-ISO MPEG-2.5)
- FFmpeg (decoder only)
- layer II (MP2) (MPEG-1, MPEG-2 and non-ISO MPEG-2.5)
- FFmpeg
- tooLame (encoding only)
- twoLame (encoding only)
- layer III (MP3) (MPEG-1, MPEG-2 and non-ISO MPEG-2.5)
- FFmpeg (decoding only)
- LAME (encoding only)
- Advanced Audio Coding (AAC) (MPEG-2 Part 7)
- FAAC (encoder) and FAAD (decoder)
- FFmpeg
- iTunes
- Nero AAC Codec
- VisualOn AAC Encoder (a.k.a. libvo_aacenc)
- Fraunhofer FDK AAC
- libaacplus
- layer I (MP1) (MPEG-1, MPEG-2 and non-ISO MPEG-2.5)
- MPEG-4 Audio
- Advanced Audio Coding (AAC, MPEG-4 Part 3 subpart 4), HE-AAC and AAC-LD
- FAAC, FAAD2
- FFmpeg
- iTunes
- Nero AAC Codec
- MPEG-4 AAC reference software (ISO/IEC 14496-5:2001)
- Harmonic and Individual Lines and Noise (HILN, MPEG-4 Parametric Audio Coding)
- MPEG-4 reference software (ISO/IEC 14496-5:2001)
- TwinVQ
- MPEG-4 reference software (ISO/IEC 14496-5:2001)
- FFmpeg (decoding only)
- BSAC (Bit-Sliced Arithmetic Coding)
- MPEG-4 reference software (ISO/IEC 14496-5:2001)
- Advanced Audio Coding (AAC, MPEG-4 Part 3 subpart 4), HE-AAC and AAC-LD
- MPEG-H
- Musepack (a.k.a. MPEGplus)
- Musepack SV8 Tools
- FFmpeg (decoding only)
- NICAM
- AT&T Perceptual Audio Coder
- Precision Adaptive Subband Coding (PASC; a variant of MP1; used in Digital Compact Cassette)
- QDesign (purchased by DTS)
- QDesign Music Codec – used in Apple QuickTime
- FFmpeg (decoding only)
- QDesign Music Codec – used in Apple QuickTime
- PictureTel (purchased by Polycom)
- Siren 7
- libg722_1
- libsiren (part of libmsn and msn-pecan)
- FFmpeg (decoder only)
- Siren 14
- libg722_1
- vgmstream (decoder only)
- Siren 22
- Siren 7
- NTT TwinVQ
- FFmpeg (decoder only)
- NTT TwinVQ Encoder, NTT TwinVQ Player
- Voxware MetaSound (a variant of NTT TwinVQ)
- Windows Media Player (voxmsdec.ax)
- FFmpeg (decoder only)
- Vorbis
- Windows Media Audio (WMA)
- Windows Media Encoder
- FFmpeg
AES3
[edit]- SMPTE 302M
- FFmpeg (decoder only)
- Dolby E
- FFmpeg (decoder only)
Bluetooth
[edit]- Bluetooth Special Interest Group
- Low Complexity Subband Coding (SBC)
- CVSD 8 kHz - used in Hands-Free Profile (HFP)
- modified SBC (mSBC) - used in Hands-Free Profile (HFP)
- BlueZ's SBC library (libsbc)[12]
- Fluoride Bluetooth stack
- FFmpeg
- SBC XQ
- PulseAudio's bluetooth stack[13] (encoder only)
- PipeWire's bluetooth stack[14] (encoder only)
- LC3 (Low Complexity Communication Codec)
- Google's liblc3 (open source) - used in Android 13 and later
- ETSI
- LC3plus (ETSI TS 103 634)
- Google's liblc3 (open source)
- LC3plus (ETSI TS 103 634)
- Qualcomm Technologies International (formerly CSR)
- aptX (a.k.a. apt-X)
- Qualcomm libaptX[15]
- FFmpeg
- aptX HD
- Qualcomm libaptXHD[15]
- FFmpeg
- aptX Low Latency
- aptX Adaptive
- FastStream - a variant of SBC codec for bi-directional audio transmission
- aptX (a.k.a. apt-X)
- Sony
- LDAC
- libldac (encoder only)[16] - used in Android Oreo
- libldacdec (decoder only)
- LDAC
- HWA Alliance/Savitech
- HiBy
- Ultra Audio Transmission (UAT)
- Samsung
- Samsung HD/UHQ-BT codec
- Samsung Scalable codec
- Samsung Seamless codec
- MQA
- MQair
Digital radio
[edit]- Hybrid Digital Coding - used in HD Radio (a.k.a. NRSC-5)
- NRSC-5 receiver for rtl-sdr (decoder only)
Voice
[edit](low bit rate, optimized for speech)
- Linear predictive coding (LPC, used in most of the speech codecs listed below)
- Xiph.Org Foundation
- Dialogic ADPCM (VOX)
- FFmpeg (decoder only)
- ITU standards:
- G.711 (a-law and μ-law companding; 64 kbit/s), also known as PCM of voice frequencies
- Sun Microsystems's public domain implementation[20]
- FFmpeg (libavcodec)
- G.711.0 (G.711 LLC)
- G.711.1 (Wideband extension for G.711; 64/80/96 kbit/s)
- G.711.1D (Super-wideband extension for G.711.1; 96/112/128 kbit/s)
- G.718 (8/12/16/24/32 kbit/s)
- G.718B (Super-wideband extension for G.718; 28–48 kbit/s)
- G.719
- G.721 (superseded by G.726; 32 kbit/s)
- Sun Microsystems's public domain implementation[20]
- G.722 (SB-ADPCM; 48/56/64 kbit/s)
- FFmpeg
- G.722B (Super-wideband extension for G.722; 64/80/96 kbit/s)
- G.722.2 (AMR-WB)
- 3GPP TS 26.173 – AMR-WB speech Codec (C-source code) – reference implementation[11]
- opencore-amr (decoder)
- FFmpeg (decoder only)
- G.723 (24 and 40 kbit/s DPCM, extension to G.721, superseded by G.726)
- Sun Microsystems's public domain implementation[20]
- G.723.1 (MPC-MLQ or ACELP; 5.3/6.3 kbit/s)
- FFmpeg
- G.726 (ADPCM; 16/24/32/40 kbit/s)
- Sun Microsystems's public domain implementation[20]
- FFmpeg (libavcodec)
- G.727
- Sun Microsystems's public domain implementation[20]
- G.728 (LD-CELP; 16 kbit/s)
- G.729 (CS-ACELP; 8 kbit/s)
- FFmpeg (decoder only)
- G.729a
- G.729b
- G.729ab
- G.729d (6.4 kbit/s)
- FFmpeg (decoder only)
- G.729e (11.8 kbit/s)
- G.729.1 (G.729 Annex J; Wideband extension for G.711; 8–32 kbit/s)
- G.729.1E (Super-wideband extension for G.729.1)
- G.711 (a-law and μ-law companding; 64 kbit/s), also known as PCM of voice frequencies
- Google
- internet Speech Audio Codec (iSAC)
- WebRTC
- internet Speech Audio Codec (iSAC)
- Nellymoser Asao Codec
- FFmpeg (libavcodec)
- PictureTel PT716, PT716plus
- PictureTel PT724
- RTAudio – used by Microsoft Live Communication Server
- SVOPC – used by Skype
- OpenLPC – created by Future Dynamics[20]
- HawkVoice (libHVDI)
- ANSI/SCTE
- ANSI/SCTE 24-21 2006 (BroadVoice16)
- BroadVoice Speech Codec Open Source C Code
- ANSI/SCTE 24-22 2013 (iLBCv2.0)
- ANSI/SCTE 24-23 2007 (BroadVoice32)
- BroadVoice Speech Codec Open Source C Code
- ANSI/SCTE 24-21 2006 (BroadVoice16)
- IETF RFCs:
- Internet Low Bit Rate Codec (iLBC, RFC 3951) – developed by Global IP Solutions/Google
- WebRTC
- Internet Low Bit Rate Codec (iLBC, RFC 3951) – developed by Global IP Solutions/Google
- IETF Internet Draft
- MPEG-4 Audio
- MPEG-4 CELP
- MPEG-4 HVXC
- Skyphone MPLP
- Inmarsat
- INMARSAT-M IMBE
- Inmarsat Mini-M AMBE
Microsoft DirectPlay
[edit]Those codecs are used by many PC games which use voice chats via Microsoft DirectPlay API.
- Voxware MetaVoice
- Windows Media Player (voxmvdec.ax)
- Truespeech
- Windows Media Player (tssoft32.acm)
- FFmpeg (decoder only)
- MS GSM
- Windows Media Player (msgsm32.acm)
- libgsm
- FFmpeg (decoder only)
- MS-ADPCM
- Windows Media Player (msadp32.acm)
- FFmpeg
Digital Voice Recorder
[edit]- International Voice Association (IVA) standards:
- Digital Speech Standard / Standard Play (DSS-SP)
- FFmpeg (decoding only)
- Digital Speech Standard / Quality Play (DSS-QP)
- Digital Speech Standard / Standard Play (DSS-SP)
- Sony LPEC
- Truespeech Triple Rate CODER (TRC)[23] – used in some pocket recorders
- Micronas Intermetall MI-SC4 - used by voice recorders such as RadioShack Digital Recorder[24] and I-O DATA HyperHyde[25]
- FFmpeg (decoder only)
Mobile phone
[edit]Generation 2
[edit]- European Telecommunications Standards Institute (ETSI) GSM
- Full Rate (GSM 06.10, RPE-LTP)
- libgsm
- FFmpeg (decoder only)
- Half Rate (GSM 06.20, VSELP 5.6 kbit/s)
- Enhanced Full Rate (GSM 06.60, ACELP 12.20 kbit/s, compatible with AMR mode AMR_12.20)
- Full Rate (GSM 06.10, RPE-LTP)
- Telecommunications Industry Association (TIA) IS-95 (a.k.a. cdmaOne)
- IS-96A (QCELP 8 kbit/s)
- IS-127 (EVRC 8 kbit/s)
- IS-733 (QCELP 13 kbit/s)
- Telecommunications Industry Association (TIA) IS-54/IS-136 (a.k.a. Digital AMPS)
- IS-85 (VSELP 8kbit/s)
- ITU-T G.191's IS-54 implementation
- IS-641 (ACELP 7.4 kbit/s, compatible with AMR mode AMR_7.40)
- IS-85 (VSELP 8kbit/s)
- Association of Radio Industries and Businesses (ARIB) RCR STD-27 (PDC)
Generation 3/4
[edit]- 3rd Generation Partnership Project (3GPP)
- Adaptive Multi-Rate (AMR)
- AMR-NB
- 3GPP TS 26.073 – AMR speech Codec (C-source code) – reference implementation[26]
- opencore-amr (one may compile ffmpeg with—enable-libopencore-amrnb to incorporate the OpenCORE lib)
- FFmpeg (by default decoder only, but see above the compiling options to incorporate the OpenCORE lib)
- AMR-WB
- 3GPP TS 26.173 – AMR-WB speech Codec (C-source code) – reference implementation[11]
- opencore-amr (decoder), from OpenCORE (one may compile ffmpeg with—enable-libopencore-amrwb to incorporate the OpenCORE lib)
- vo-amrwbenc (encoder), from VisualOn, included in Android (one may compile ffmpeg with—enable-libvo-amrwbenc to incorporate the VisualOn lib)
- FFmpeg (by default decoder only, but see above the compiling options).
- AMR-WB+
- 3GPP TS 26.273 – AMR-WB+ speech Codec (C-source code) – reference implementation[27]
- Enhanced Voice Services (EVS)
- 3GPP TS.26.443 – Codec for Enhanced Voice Services (EVS) – ANSI C code (floating-point)[28]
- AMR-NB
- Adaptive Multi-Rate (AMR)
- 3rd Generation Partnership Project 2 (3GPP2)
- Enhanced Variable Rate Codec (EVRC, a.k.a. IS-127) – based on RCELP
- FFmpeg (decoder only)
- Enhanced Variable Rate Codec B (EVRC-B)
- QCELP (Qualcomm Code Excited Linear Prediction)
- QCELP-8 (a.k.a. SmartRate or IS-96C)
- FFmpeg (decoder only)
- QCELP-13 (a.k.a. PureVoice or IS-733)
- FFmpeg (decoder only)
- QCELP-8 (a.k.a. SmartRate or IS-96C)
- Selectable Mode Vocoder (SMV)
- Variable Multi Rate – WideBand (VMR-WB)
- Enhanced Variable Rate Codec (EVRC, a.k.a. IS-127) – based on RCELP
Professional mobile radio
[edit]- APCO
- Project 25 Phase 2 Enhanced Full-Rate (AMBE+2 4400bit/s with 2800bit/s FEC)
- Project 25 Phase 2 Half-Rate (AMBE+2 2450bit/s with 1150bit/s FEC) – also used in NXDN and DMR
- mbelib (decoder only)
- Project 25 Phase 1 Full Rate (IMBE 7200bit/s)
- mbelib (decoder only)
- European Telecommunications Standards Institute (ETSI)
- ETS 300 395-2 (TETRA ACELP 4.6kbit/s)
- TETRAPOL
- RPCELP 6 kbit/s
- D-STAR Digital Voice (AMBE 2400bit/s with 1200bit/s FEC)
- mbelib (decoder only)
- Professional Digital Trunking System Industry Association (PDT Alliance) standards:
- NVOC – used in China
- Spirit DSP RALCWI
- DSPINI
- SPR Robust
- TWELP Robust
- Codec2
- libcodec2
- RL-CELP (used in Japanese railways[29][30])
Military
[edit]- U.S. Department of Defense (DoD) Federal Standard:
- United States Military Standard (MIL-STD)
- MIL-STD-188 113 (CVSD 16 kbit/s and 32 kbit/s)
- SoX (libsox)
- MIL-STD-3005 (a.k.a. MELP)
- Texas Instruments' 2.4 kbit/s MELP Proposed Federal Standard speech coder
- MIL-STD-188 113 (CVSD 16 kbit/s and 32 kbit/s)
- NATO
- STANAG 4198 (a.k.a. LPC-10e)
- SpanDSP (open source)
- STANAG-4591 (a.k.a. MELPe)
- Microsoft Speech coder
- STANAG 4198 (a.k.a. LPC-10e)
- BBN NRV – developed in DARPA program[31]
Video games
[edit]- Bink Audio, Smacker Audio
- FFmpeg (decoder only)
- Actimagine (Nintendo European Research & Development) FastAudio[32]
- MobiclipDecoder (decoder only)
- FFmpeg (decoder only)
- Nintendo GCADPCM[33] (a.k.a. DSP ADPCM or THP ADPCM) - used in GameCube, Wii and Nintendo 3DS.
- vgmstream (decoder only)
- VGAudio
- FFmpeg (decoder only)
- Sony VAG[33] (a.k.a. Sony PSX ADPCM)
- vgmstream (decoder only)
- FFmpeg (decoder only)
- Sony HEVAG[33] - used in PS Vita.[34]
- vgmstream (decoder only)
- Sony ATRAC9[33] - used in PS4 and PS Vita.
- VGAudio (decoder only)
- FFmpeg (decoder only)
- Microsoft XMA[33] - WMA variants for Xbox 360 hardware decoding.[35]
- FFmpeg (decoder only)
- Xbox ADPCM
- vgmstream (decoder only)
- CRI ADX ADPCM
- vgmstream (decoder only)
- VGAudio
- FFmpeg
- CRI HCA/HCA-MX - used in CRI ADX2 middleware.[36]
- vgmstream (decoder only)
- VGAudio
- FFmpeg (decoder only)
- libcgss
- HCADecoder (decoder only)
- FMOD FADPCM[37]
- vgmstream (decoder only)
Text compression formats
[edit]- BiM
- Continuous Media Markup Language (CMML)
- MPEG-4 Part 17 (e.g. 3GPP Timed Text)
- ttyrec
Video compression formats
[edit]- RGB 4:4:4 (only linear, transfer-converted and bit-reduced also sort of compression up to about 3:1 for HDR)
- YUV 4:4:4/4:2:2/4:1:1/4:2:0 (all lower 4:4:4 is spatially compressed up to 2:1 for 4:2:0 with specific colour distortions).
- Intel IYUV
- 10-bit uncompressed video
- Composite digital signal - used by SMPTE D-2 and D-3 broadcast digital videocassettes
- Avid DNxUncompressed (SMPTE RDD 50)
- V210 - defined by Apple and used by Serial digital interface Input/output video cards[38]
Analog signals
[edit]- PAL broadcast signal
- Pyctools-PAL (open source)
- NTSC broadcast signal
- gr-ntsc (open source)
- LaserDisc RF signal
- ld-decode (open source)
- VHS / S-VHS / U-Matic RF signal
- VHS-Decode (open source)
- Composite Video Baseband Signal (CVBS)
- VHS-Decode's CVBS-Decode (open source)
- ITU-T/ISO/IEC standards:
- IETF standards:
- FFV1 (RFC 9043)[43] – FFV1's compression factor is comparable to Motion JPEG 2000, but based on quicker algorithms (allows real-time capture). Written by Michael Niedermayer and published as part of FFmpeg under GNU LGPL.
- FFmpeg
- FFV1 (RFC 9043)[43] – FFV1's compression factor is comparable to Motion JPEG 2000, but based on quicker algorithms (allows real-time capture). Written by Michael Niedermayer and published as part of FFmpeg under GNU LGPL.
- SMPTE standards:
- Alparysoft Lossless Video Codec (Alpary)
- Apple Animation (QuickTime RLE)
- QuickTime
- FFmpeg
- ArithYuv
- AV1
- AVIzlib
- LCL (VfW codec) MSZH and ZLIB[44]
- FFmpeg
- Autodesk Animator Codec (AASC)
- FFmpeg (decoder only)
- CAI Format
- CamStudio GZIP/LZO
- FFmpeg (decoder only)
- Chennai Codec (EVX-1)
- Cairo Experimental Video Codec (open source)
- Dxtory
- FFmpeg (decoder only)
- FastCodec
- Flash Screen Video v1/v2[45]
- FFmpeg
- FM Screen Capture Codec
- FFmpeg (decoder only)
- Fraps codec (FPS1)[46]
- FFmpeg (decoder only)
- Grass Valley Lossless
- Grass Valley Codec Option
- FFmpeg (decoder only)
- Huffyuv Huffyuv (or HuffYUV) was written by Ben Rudiak-Gould and published under the terms of the GNU GPL as free software, meant to replace uncompressed YCbCr as a video capture format. It uses very little CPU but takes a lot of disk space. See also ffvhuff which is an "FFmpeg only" version of it.
- FFmpeg
- IgCodec
- Intel RLE
- innoHeim/Rsupport Screen Capture Codec
- FFmpeg (decoder only)
- Lagarith A more up-to-date fork of Huffyuv is available as Lagarith[47]
- Lagarith Codec (VfW codec)
- FFmpeg (decoder only)
- LOCO[48] - based on JPEG-LS
- FFmpeg (decoder only)
- MagicYUV[49]
- MagicYUV SDK
- FFmpeg
- Microsoft RLE (MSRLE)
- FFmpeg
- MSU Lossless Video Codec
- MSU Screen Capture Lossless
- CorePNG - based on PNG
- FFmpeg
- ScreenPresso (SPV1)
- FFmpeg (decoder only)
- ScreenPressor[50] - a successor of MSU Screen Capture Lossless
- FFmpeg (decoder only)
- SheerVideo
- FFmpeg (decoder only)
- Snow lossless
- FFmpeg
- TechSmith Screen Capture Codec (TSCC)[51]
- EnSharpen Video Codec for QuickTime
- FFmpeg (decoder only)
- Toponoky
- Ut Video Codec Suite[52][53]
- libutvideo
- FFmpeg
- VBLE[54]
- FFmpeg (decoder only)
- VMnc VMware screen codec[55] - used by VMware Workstation
- FFmpeg (decoder only)
- VP9 by Google[56]
- libvpx
- FFmpeg (decoder only)
- YULS
- ZeroCodec
- FFmpeg (decoder only)
- ZMBV (Zip Motion Block Video) Codec - used by DOSBox
- FFmpeg
Lossless game codecs
[edit]- DXA
- ScummVM Tools (encoder only)
- FFmpeg (decoder only)
Lossy compression
[edit]- Discrete cosine transform (DCT, used in Digital Betacam[57] and most of the video codecs listed below)
General
[edit]- ITU-T/ISO/IEC standards:
- H.120
- H.261 (a.k.a. Px64)
- FFmpeg H.261 (libavcodec)
- Microsoft H.263
- MPEG-1 Part 2 (MPEG-1 Video)
- FFmpeg
- MainConcept MPEG-1
- TMPGEnc
- H.262/MPEG-2 Part 2 (MPEG-2 Video)
- Canopus ProCoder
- Cinema Craft Encoder
- FFmpeg
- InterVideo Video Decoder
- MainConcept MPEG-2
- Microsoft H.263
- TMPGEnc
- H.263
- FFmpeg H.263 (libavcodec)
- MPEG-4 Part 2 (MPEG-4 Advanced Simple Profile)
- H.264/MPEG-4 AVC or MPEG-4 Part 10 (MPEG-4 Advanced Video Coding), approved for Blu-ray
- CoreAVC (decoder only; limited to below Hi10P profile)
- MainConcept
- Nero Digital
- QuickTime H.264
- Sorenson AVC Pro codec, Sorenson's new implementation
- OpenH264 (baseline profile only)
- x264 (encoder only; supports some of Hi422P and Hi444PP features)
- FFmpeg (decoder only)
- MPEG-4 AVC variants:
- MPEG-4 Web Video Coding or MPEG-4 Part 29 – a subset of MPEG-4 AVC baseline profile
- XAVC
- HEVC (High Efficiency Video Coding, H.265, MPEG-H part 2)
- x265 (encoder only)
- Versatile Video Coding (H.266, VVC)
- VVC Test Model (VTM reference software for VVC; open source)
- Fraunhofer Versatile Video Decoder (open source; decoder only)
- Fraunhofer Versatile Video Encoder (open source; encoder only)
- FFmpeg (decoder only)
- Video Coding for Browsers (VCB)/VP8 (MPEG-4 Part 31, ISO/IEC 14496-31, RFC 6386)
- libvpx
- FFmpeg
- Internet Video Coding (ISO/IEC 14496-33, MPEG-4 IVC)
- Essential Video Coding (EVC; MPEG-5 Part 1; under-development)
- eXtra-fast Essential Video Encoder (open source; encoder only)
- eXtra-fast Essential Video Decoder (open source; decoder only)
- IETF Internet Draft (NETVC)
- SMPTE standards:
- VC-1 (SMPTE 421M, subset of Windows Media Video)
- FFmpeg (decoder only)
- Dirac (SMPTE 2042-1)
- Schrödinger
- dirac-research
- FFmpeg (decoder only)
- VC-1 (SMPTE 421M, subset of Windows Media Video)
- Alliance for Open Media
- Xiph.Org Foundation
- Apple Video (Apple RPZA)
- Blackbird FORscene video codec
- Firebird[60] Original FORscene video codec
- Digital Video Interactive standards:
- RTV 2.1 (a.k.a. Indeo 2)
- FFmpeg (decoder only)
- PLV (Production Level Video)
- ActionMedia II driver (decoder only)
- RTV 2.1 (a.k.a. Indeo 2)
- Indeo 3[61]/4/5[62]
- FFmpeg (decoder only)
- Microsoft Video 1 (MSV1, MS-CRAM, based on MotiVE)
- FFmpeg (decoder only)
- Open Media Commons standards:
- On2 Technologies TrueMotion VP3/VP4, VP5, VP6, VP7; under the name The Duck Corporation: TrueMotion S, TrueMotion 2, TrueMotion RT 2.0
- FFmpeg (decoder only)
- RealVideo 1, G2, 8, 9 and 10
- FFmpeg
- RealMedia HD SDK
- RealVideo Fractal Codec (a.k.a. Iterated Systems ClearVideo)
- FFmpeg (decoder only)
- RealMedia HD (a.k.a. RealVideo 11 or RV60)
- RealMedia HD SDK
- FFmpeg (decoder only)
- Snow Wavelet Codec
- Sorenson Video,[63] Sorenson Spark
- FFmpeg
- VP9 by Google; VP10 was not released and instead was integrated into AV1
- libvpx
- FFmpeg
- Windows Media Video (WMV)
- WAX (Part of the Windows Media Series)
- FFmpeg
- Guobiao standards (GB/T)
- Audio Video Standard (AVS)
- AVS1-P2 (GB/T 20090.2-2006) - used in China Blue High-definition Disc.
- FFmpeg (decoding only)
- AVS1-P7 (AVS-M; under-development)
- AVS2-P2 (GB/T 33475.2-2016, IEEE 1857.4 (draft))
- uAVS2 Encoder
- xavs2 (encoder only)
- davs2 (libdavs2; decoder only)
- AVS3-P2 (draft, IEEE1857.10)
- uavs3e (encoder only)
- uavs3d (decoder only)
- AVS1-P2 (GB/T 20090.2-2006) - used in China Blue High-definition Disc.
- Audio Video Standard (AVS)
AI-based / AI-enhanced video codecs
[edit]- AIVC[64]
- Deep Render codec[65][66]
- MPAI
- AI-Enhanced Video Coding (MPAI-EVC; under development)
- AI-based End-to-End Video Coding (MPAI-EEV; under development)
Scalable / Layered
[edit]VP8,[67] VP9,[67] AV1,[67] and H.266/VVC support scalable modes by default.
- ITU-T/ISO/IEC standards:
- Scalable Video Coding (H.264/SVC; H.264/MPEG-4 AVC Annex G; an extension of H.264/MPEG-4 AVC)
- Scalable High Efficiency Video Coding (SHVC; an extension of H.265/HEVC)
- Low Complexity Enhancement Video Coding (LCEVC; MPEG-5 Part 2)
- LCEVC Decoder SDK (open source; decoder only)
- V-Nova LCEVC SDK
- SMPTE standards
- VC-4 Layered Video Extension (SMPTE ST 2058-1:2011)
Intra-frame-only
[edit]- Motion JPEG
- ISO/IEC standard
- Motion JPEG 2000 (ISO/IEC 15444-3, ITU-T T.802)
- JPEG XS (ISO/IEC 21122) Lightweight Low latency video codec
- intoPIX fastTICO-XS[71]
- DV (IEC 61834)
- FFmpeg
- MPEG-4 SStP (ISO/IEC 14496-2)
- FFmpeg[72]
- Motion JPEG XR (ISO/IEC 29199-3, ITU-T T.833)
- Animated JPEG XL (ISO/IEC 18181)
- libjxl[73]
- Apple ProRes 422/4444
- FFmpeg
- Apple Intermediate Codec
- FFmpeg (decoder only)
- Apple Pixlet
- FFmpeg (decoder only)
- AVC-Intra
- x264 (encoder only)
- FFmpeg (decoder only)
- AVC-Ultra – a subset of MPEG-4 AVC Hi444PP profile
- XAVC-I
- CineForm HD
- CineForm-SDK – developed by GoPro (open source)
- FFmpeg
- SMPTE standard
- VC-2 SMPTE standard (a.k.a. Dirac Pro. SMPTE ST 2042)
- Schrödinger
- dirac-research
- VC-2 Reference Encoder and Decoder – developed by BBC (open source)
- FFmpeg (the encoder only supports VC-2 HQ profile)
- VC-3 SMPTE standard (SMPTE ST 2019)
- VC-5 SMPTE standard (SMPTE ST 2073; a superset of CineForm HD)
- VC-6 SMPTE standard (SMPTE ST 2117-1)
- V-Nova VC-6 SDK
- VC-2 SMPTE standard (a.k.a. Dirac Pro. SMPTE ST 2042)
- Grass Valley HQ/HQA/HQX
- Grass Valley Codec Option
- FFmpeg (decoder only)
- NewTek NT25
- NewTek SpeedHQ - used in Network Device Interface (NDI) protocol
- NewTek Codec[74]
- FFmpeg
Stereoscopic 3D / Multiview
[edit]- Multiview Video Coding
- Multiview High Efficiency Video Coding (MV-HEVC; an extension of H.265/HEVC)
- FFmpeg (decoder only)
Security and surveillance cameras
[edit]- Guobiao standards (GB/T)
- AVS-S-P2 (suspended[75])
- SVAC (GB/T 25724-2010)
- Infinity CCTV Codec (IMM4/IMM5/IMM6)
CD-ROM or CD-related video codecs
[edit]- CDXL codec
- FFmpeg (decoder only)
- Cinepak[78] (a.k.a. Apple Compact Video)
- FFmpeg
- Photo CD codec
- FFmpeg (decoder only)
- MotionPixels - used in MovieCD
- FFmpeg (decoder only)
- CD+G (CD+Graphics) codec
- FFmpeg (decoder only)
- VLC (decoder only)
- CD+EG (CD+Extended Graphics) codec
Network video codecs
[edit]- SMPTE RDD
- LLVC (Low Latency Video Codec; SMPTE RDD 34) - used in Networked Media Interface (NMI; SMPTE RDD 40)
- HEVC-SCC (Screen Content Coding Extensions)
- ZRLE (RFC 6143 7.7.6) - used by VNC
- Sun Microsystems's CellB video (RTP playload type 25) - used in Solaris's SunVideo Plus[79] and Lawrence Berkeley National Laboratory's vic (Video Conferencing Tool)[80]
- Xerox PARC's Network Video (nv; RTP playload type 28) - used in Xerox's nv and Lawrence Berkeley National Laboratory's vic (Video Conferencing Tool)
- CU-SeeMe video codec
- GoToMeeting codec
- FFmpeg (decoder only)
Bayer video codecs
[edit]- CinemaDNG (created by Adobe; used in Blackmagic cameras)
- Redcode RAW (used in RED cameras) – a modified version of JPEG 2000[81]
- libredcode
- ArriRaw (used in Arri cameras)
- Cineform RAW (used in Silicon Imaging cameras)
- CineForm-SDK
- Blackmagic RAW (used in Blackmagic cameras)
- Blackmagic RAW SDK
- Cintel RAW (used in Cintel Scanner[82])
- FFmpeg (decoder only)
- Apple ProRes RAW
- intoPIX TICO RAW[83]
- intoPIX fastTICO-RAW SDK & TICO-RAW FPGA/ASIC libraries[84]
- Canon CRX - used in Canon Cinema Raw Light movie
- Canon RAW Plugin for Avid Media Access
- LibRaw (decoder only; open source)
Video games
[edit]- Bink Video, Smacker video
- FFmpeg
- libavcodec
- Nintendo Mobiclip video codec
- FFmpeg (decoder only)
- CRI Sofdec codec - a MPEG variant with 11-bit DC and color space correction;[85] used in Sofdec middleware
- CRI P256 - used in Sofdec middleware for Nintendo DS[86]
- Indeo Video Interactive (aka Indeo 4/5) - used in PC games for Microsoft Windows
- FFmpeg (decoder only)
- Intel Indeo Video
Real-time
[edit]- RivaTuner video codec (RTV1/RTV2)
- FFmpeg (RTV1 decoder only)
- Hap/Hap Alpha/Hap Q
- VIDVOX hap codec
- FFmpeg
- DXV Codec
- Resolume DXV Codec
- FFmpeg
- NotchLC
- FFmpeg (decoder only)
- VESA Display Stream Compression (DSC)
- VESA Display Compression-M (VDC-M)
See also
[edit]- List of open-source codecs
- Comparison of video codecs
- Comparison of audio coding formats
- Comparison of video container formats
- Comparison of graphics file formats
- Comparison of video player software
- RTP payload formats
References
[edit]- ^ FLAC (Free Lossless Audio Codec), Version 1.1.2 Library of Congress
- ^ "About lossless audio in Apple Music". 25 October 2021.
- ^ "BFDLAC: A Fast lossless Audio Compression Algorithm For Drum Sounds" (PDF).
- ^ Matsui, Emiko (2023-09-19). "Huawei L2HC 3.0 delivers 1.5Mbps lossless sound quality, 4X faster than Apple's AAC". Huawei Central. Retrieved 2024-04-29.
- ^ "Lossless Audio Homepage". www.lossless-audio.com.
- ^ Shorten Lossless Audio Compression Format (SHN), Version 3.5.1 Library of Congress
- ^ "RK Audio - Hydrogenaudio Knowledgebase". wiki.hydrogenaud.io.
- ^ FFmpeg 7.1 Released With VVC Decoder Promoted To Stable, Vulkan H.264/H.265 Encode. Phoronix. 30 September 2024.
- ^ IPMR Speech Codec - draft-spiritdsp-ipmr-01.txt IETF
- ^ TeamSpirit Voice&Video Engine PC. Spirit DSP
- ^ a b c 3GPP (2008-12-11) 3GPP TS 26.173 - AMR-WB speech Codec; version 8.0.0 Release 8, retrieved 2009-09-09
- ^ Release of sbc-1.1, BlueZ Project, April 30, 2013
- ^ PulseAudio 15 Released With Bluetooth Improvements, Better Hardware Support. Phoronix. July 28, 2021
- ^ PipeWire: Bluetooth support status update. Collabora. April 29, 2022
- ^ a b Integration of the aptX and aptX-HD codecs for A2DP source, Android Open Source Project, January 4, 2017
- ^ The contribution of LDAC encoder, Android Open Source Project, January 10, 2017
- ^ "What is LHDC". hwa-audio. Retrieved 2019-04-30.
- ^ "What is LLAC™?". LHDC org.[dead link ]
- ^ Speex Audio Codec, Version 1.2 Library of Congress
- ^ a b c d e f Finding voice codecs for free software. Linux.com. October 14, 2005
- ^ SILK Speech Codec - draft-vos-silk-02 IETF
- ^ Constrained-Energy Lapped Transform (CELT) Codec - draft-valin-celt-codec-02 IETF
- ^ "DSP Group Unveils Total Telephony Solutions(TM) For Digital Cordless Telephony Applications". Archived from the original on August 23, 2016. Retrieved June 24, 2015.
- ^ RadioShack Digital Recorder OWNER'S MANUAL p.38. RadioShack. 2002.
- ^ HyperHyde Operation Manual. p.40. I-O DATA. 2000.
- ^ 3GPP (2008-12-11) 3GPP TS 26.073 - AMR speech Codec; version 8.0.0 Release 8, retrieved 2009-09-08.
- ^ 3GPP (2008-12-18) 3GPP TS 26.273 - AMR-WB+ speech Codec; version 8.0.0 Release 8, retrieved 2009-09-09
- ^ 3GPP TS 26.443. Codec for Enhanced Voice Services (EVS); ANSI C code (floating-point).
- ^ INFORMATION COLLECTION SURVEY FOR THE MEGA MANILA SUBWAY PROJECT IN THE REPUBLIC OF THE PHILIPPINES Japan International Cooperation Agency September, 2015
- ^ 東北上越新幹線デジタル列車 無線システムの開発 (in Japanese) East Japan Railway Company 2003
- ^ Obranovich, Charles R.; Golusky, John M.; Preuss, Robert D.; Fabbri, Darren R.; Cruthirds, Daniel R.; Aylward, Erin M.; Freebersyser, James A.; Kolek, Stephen R. (2010). "300 BPS noise robust vocoder". 2010 - Milcom 2010 Military Communications Conference. pp. 298–303. doi:10.1109/MILCOM.2010.5680311. ISBN 978-1-4244-8178-1. S2CID 8991597.
- ^ Actimagine allège le multimédia sur les terminaux portables (in French), IT Industrie & Technologies, June 25, 2004
- ^ a b c d e AudioCompressionFormat, Unity Technologies
- ^ Audio Clip, Unity Technologies
- ^ Differences Between Windows and Xbox 360, Microsoft
- ^ 【ひらブラ vol.37】音数を諦めず/音質を妥協せず/負荷を極小にする方法(iOS&Android) (in Japanese), Kadokawa Dwango, September 26, 2014
- ^ FMOD Studio 1.06 and FMOD at GDC expo program announced, Gamasutra, February 17, 2015
- ^ Faster professional 10-bit video conversions. Open Broadcast Systems
- ^ "Lossless". x265.readthedocs.io.
- ^ "HEVC Decoding". x265.
- ^ "FFmpeg Now Supports HEVC/H.265 Decoding". phoronix.
- ^ "Encode/H.265". FFmpeg.
- ^ Niedermayer, Michael; Rice, Dave; Martinez, Jérôme (August 2021). "rfc9043 - FFV1 Video Coding Format Version 0, 1, and 3". datatracker.ietf.org.
- ^ "Lossless Codec Libraries". multimedia.cx.
- ^ "FFmpeg: libavcodec/flashsv.c File Reference". ffmpeg.org.
- ^ "FRAPS show fps, record video game movies, screen capture software". www.fraps.com.
- ^ "Lagarith Lossless Video Codec". lags.leetcode.net.
- ^ "LOCO - MultimediaWiki". wiki.multimedia.cx.
- ^ "MagicYUV – Lossless video codec".
- ^ "ScreenPressor by Infognition - lossless video codec for screen capture". infognition.com.
- ^ "Downloads". TechSmith.
- ^ "#534 (Ut Video Support) – FFmpeg". ffmpeg.org.
- ^ "Ut Video Codec Suite - a new lossless video codec for Windows! [Archive] - Doom9's Forum". doom9.org.
- ^ "VBLE - MultimediaWiki". wiki.multimedia.cx.
- ^ "VMware Video". multimedia.cx.
- ^ "The WebM Project - VP8 Encode Parameter Guide". webmproject.org.
- ^ Medoff, Norman; Fink, Edward J. (September 10, 2012). Portable Video: ENG & EFP. CRC Press. p. 221. ISBN 9781136047701.
- ^ Samuelsson, J. and P. Hermansson (July 2, 2018). "The xvc video codec". datatracker.ietf.org.
- ^ Fuldseth, Arild; Bjontegaard, Gisle; Midtskogen, Steinar; Davies, Thomas; Zanaty, Mo (October 31, 2016). "Thor Video Codec". tools.ietf.org.
- ^ "Live demonstration". Forbidden.
- ^ Indeo Video Codec, Version 3 Library of Congress
- ^ Indeo Video Codec, Version 5 Library of Congress
- ^ Sorenson Video Codec, Version 3 Library of Congress
- ^ What Is AI Video Compression?. MASV. January 5, 2023
- ^ Streamers look to AI to crack the codec code. International Broadcasting Convention. 25 June 2024
- ^ Intel Ignite Selects Startups for Spring ’23 Cohorts. Intel
- ^ a b c Scalable Video Coding (SVC) Extension for WebRTC - 4. Operational model, World Wide Web Consortium, September 26, 2020
- ^ "M-JPEG Codec". Montpellier, France: Morgan Multimedia. Retrieved April 28, 2018.
- ^ "M-JPEG2000 Codec". Montpellier, France: Morgan Multimedia. Retrieved April 28, 2018.
- ^ "dcpPlayer". Montpellier, France: Morgan Multimedia. Retrieved April 28, 2018.
- ^ "FastTICO-XS Codec". Mont-Saint-Guibert, Belgium: intoPIX.
- ^ FFmpeg-cvslog - mpeg4video: Add support for MPEG-4 Simple Studio Profile., FFmpeg Project, April 2, 2018
- ^ FFmpeg Adds Support For Animated JPEG-XL, Phoronix, June 8, 2023
- ^ NewTek Codec Notes NewTek
- ^ Achievement, Audio Video Coding Standard Workgroup of China
- ^ FFmpeg-cvslog - avcodec: add IMM4 decoder, FFmpeg Project, August 21, 2018
- ^ FFmpeg-cvslog - avcodec: add IMM5 decoder, FFmpeg Project, August 29, 2019
- ^ Cinepak Library of Congress
- ^ SunVideo Plus for PCI User's Guide - Audio Video Conferencing. Oracle
- ^ vic: Change History. Lawrence Berkeley National Laboratory
- ^ libredcode
- ^ Cintel Scanner p.35. Blackmagic Design. May, 2020.
- ^ intoPIX Tico Raw is a format with a huge potential
- ^ intoPIX Tico Raw
- ^ 独自コーデックを搭載したニンテンドーDS版Sofdec (in Japanese) CRI Middleware, May 11, 2006
- ^ CRI・ミドルウェア、ゲーム開発者向けブログ「CRIチャンネル」を開設 (in Japanese) Impress Watch Corporation, April 19, 2007